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Call of chernobyl booster script
Call of chernobyl booster script











call of chernobyl booster script

Improved support for systems with multiple monitors, which, although already was in the previous release, but was unfinished. LuaJIT was updated to version 2.1 which has better 64-bit systems and performance improvements. Less freezes on NPC spawn thanks to simple pre-caching. Refactored main game cycle to use two thread which makes the game even more controllable and responsible Game will be more controllable even with low FPS now. Our Github repository (Don't forget to put a star!)Īll rights to S.T.A.L.K.E.R.: Call of Pripyat game belong to GSC Game World company.

call of chernobyl booster script

Our Discord-server (both on Russian and English language) If you want to see the development progress, join us on our Discord server and actively participate in the ongoing discussions, and put a star on our Github repository – this will help more people to learn about us. We will upload new screenshots time to time. You can see a short video demo on our YouTube channel: Thanks to all our team and contributors for the big effort! The screenshots and the video was filmed using original S.T.A.L.K.E.R.: Call of Pripyat game and Arch Linux.Ĭurrently, the project is in alpha stage: the port itself is complete, however, there's a lot things to do, but engine runs already and it works!

call of chernobyl booster script

The engine works native, without using Wine and Valve Proton. After quite a long lull and a lot of work done, we can finally say that the OpenXRay engine is ported to Linux!













Call of chernobyl booster script